An introduction to classes in Neverwinter
So you’re thinking of playing Neverwinter? Great choice! Your character in the game will have a class. Some classes yield magic, others are more traditional sword and shield fighters. Some fight at range, other get in close. Whatever play style you prefer you’ll find something to try.
There are eight classes in Neverwinter. This primer attempts to give a short description of each class to help inform your choice. The great part about Neverwinter is you can have a different character for every class and play them all. Each class is covered in a tables below. The tables below have information commonly sought out by new players, like, does this class fight at range? does this class heal? as well as personal statements from Cloak Alliance players who play those classes.
Class Basics – Class Role
Each class in Neverwinter has a role for game content with group (aka queue) rules. An example of a queue rule might be “1 healer” being mandatory. Some classes have two roles (see specifics below). Here’s the great thing about Neverwinter: queue rules are only for a small fraction of the game. Specifically, “public” queue runs that award Astral Diamonds (an in game currency). All content can be run in a pre-made (aka “private”) groups where you can run with players with any mix of roles.
So what are the class roles in Neverwinter?
The DPS Role
One role is “DPS” (from Damage Per Second) which is a class that is designed to deal damage. As noted before, classes can do damage via magic, swords, at range, or in-close melee.
The healer role
Another role is healer, which is a class designed to either prevent or restore damage to other players. Dungeons and Dragons fans will recognize that character damage and health in Neverwinter is measured as Hit Points. Neverwinter is a Dungeons and Dragons game after all!
The tank role
The final role is the tank. The tank is tough, which is sometimes expressed as a large number of Hit Points and sometimes via abilities to reduce the damage they take, via the use of a shield, for example. Tanks also have the ability to grab the attention of enemies, often times called “aggro”.
DPS players have always been the most abundant and that makes tanks and healers in demand. As an additional benefit, generally heal and tank characters cost fewer resources to play competitively in that role at endgame.
Finally, you might be wondering if tank or healer role can do enough damage when playing solo content. Absolutely! Every class either has a dps role or can do enough damage to play solo content.
Figuring Out Your First Class
The best way to figure out if you like a class is to play that class. Every class can have fun in the game. Your skill in playing your class can provide results beyond the generalizations below. Said another way, if you take time to learn about your class you’ll have more fun and other players will have more fun bringing you along in group content.
A few final notes on terms you’ll see below which we haven’t already covered, specifically single target, AoE, endgame and BiS. If you’re familiar with these concepts you can skip this paragraph and go straight to the classes. “Single target” relates to effectiveness on a single entity, either damage to a single enemy or healing of a single player. “AoE”, or Area of Effect, notes efficiency for more than one entity simultaneously, either damaging multiple enemies concurrently or healing multiple players concurrently. BiS (aka Best in Slot) for this guide means specifically having gear which produces the maximum effect for the class role. The comments below generally follow up on the earlier idea that healers and tank generally take fewer BiS resources to play their role. The specific definition of which gear is currently BiS is beyond this guide but can be found in class-specific build guides. Finally, endgame here is defined conceptually as the game content which is hardest to complete without factoring for player skill. If you don’t know how to play your class skillfully then all content will be hard to complete.
Here’s the class specific breakdown (in no particular order):
Wizard | |
DPS only class (no healer or tank) | Class options: Arcanist, Thaumaturge |
– Arcanist build: Good single target at range – Thaumaturge build: OK AoE – closer range combat – Endgame content viable at BiS | Cloak Alliance player comments: Wizard (has the) best single target dps potential Easiest single target class to play |
Play this class if you like playing ranged dps using magic |
Ranger | |
DPS only (no healer or tank) | Class options: Warden, Hunter |
– AoE good – melee – Warden build – Single target – good- melee Warden build – Ranged build, the Hunter, less than good – Endgame viable a bit before BiS | Cloak Alliance player comments: Great AOE, good Single target dps (While) there’s some (dps classes) with a tad better single target and arguably a tad better aoe, rangers got the best of both worlds (For a ranger dps build) Warden melee is the way to go |
Play this class if you like melee dps using weapons |
Paladin | |
– Tank and Heal (no DPS spec) | Class options: Justicar (tank role), Oathkeeper (heal role) |
– Melee play mostly with some range – Tank build is your “dps” build; not as strong as dedicated DPS classes but good enough for solo play – Heal build is the only heal class that can grant temporary hit point shields – Endgame content before BiS – Currently an “in demand” class | Cloak Alliance player comments: Paladin (healers) buy forgiveness with their blue bar (temporary Hit Points), but have weaker heals Easiest aoe aggro tank class |
Play this class if you like both tanking and healing |
Warlock | |
DPS and Heal (no tank) | |
– Mostly ranged with some closer range combat – DPS – Hellbringer – Heal – Soulweaver – DPS is good – easy solo play – Healing does a good job at AoE and damage reduction – Endgame viable at BiS for dps, a bit earlier as a healer – Quick entry into public, random queues as a healer | Cloak Alliance player comments: (hellbringer) great aoe, good single target dps Heals are less reliant on everyone being grouped together, and more reliant on your individual positioning Probably the most mobile healer due to being able to heal without channeling to restore our healability (Soulweavers) a ton of mobility with good buffing and mitigation with plenty of healing per second The only healer that can provide both damage reduction and damage boost to the party at the same time. The cost, I believe, is slightly lower healing throughput, so Soulweavers end up being a utility healer in a sense The most efficient single target heal in Soul Reconstruction |
Play this class if you like dps at range with the flexibility to run as a healer |
Rogue | |
DPS only (no healer or tank) | Class options: Assassin, Whisperknife |
– Mostly melee with some ranged – Assassin build is good for AoE dps and single target – Whisperknife build – not as good as Assassin – Endgame viable at BiS | Cloak Alliance player comments: great AOE, great single target dps |
Play this class if you like melee dps |
Cleric | |
DPS and heal (no tank) | Class options: Arbiter (DPS), Devout (Heal) |
– Ranged – DPS complicated to play to reach maximum dps effectiveness – solo viable – Heal build = big heals – no temporary HP like Paladin but better at HP restoration – Endgame viable before BiS as healer – Another “in demand” class as a healer | Cloak Alliance player comments: Clerics have the highest heals per second capacity great AOE, great single target dps easiest heal class hardest (dps) class to play (is the) arbiter cleric |
Play this class if you like to main a healer |
Barbarian (formerly Great Weapon Fighter) | |
DPS and Tank (no healer) | |
– Melee – DPS is good at solo content – AoE damage is excellent – Good at single target damage – Endgame viable at BiS | Cloak Alliance player comments: While paladin and fighter tanks are preferred, Sentinel tanks are end game viable. (Sentinels) currently have the worst threat generation The only form of damage mitigation for a Sentinel is through active and passive blocking & extra mitigation fluff. great AOE, good single target dps easiest aoe dmg class to play |
Play this class if you like melee dps |
Fighter (formerly Guardian Fighter) | |
DPS and Tank (no healer) | Class options: Dreadnought (DPS), Vanguard (Tank) |
– Melee – good dps, great if played with excellence – the most “tanky” of the tanks – Endgame at BiS, a bit earlier as a tank | Cloak Alliance player comments: good AOE, good single target dps easiest single target aggro tank class |
Play this class if you like playing a tank |