Neverwinter Racial Bonuses

Mod 20 brought about changes to racial bonuses, as follows:

Human – Versatile Defense now grants 1% to the total for all rating stats
Half Orc – Furious Assault grants +5% Critical Severity. Swift Charge +10% movement speed for 3 seconds on entering combat
Wood Elf – Elven Accuracy grants +5% Critical Strike. Wild Step +20% resistance to Slow effects.
Sun Elf – Inner Calm grants +5% Action Point Gain. Sun Elf Grace grants +10% Control Resistance
Dwarf – Stand Your Ground +20% resistance to Knock and Push effects. Cast-Iron grants +5% Defense
Halfling – Nimble Reaction grants +5% Deflect. Bold increases Control Resistance +10%
Half Elf – Dilettante grants +2 Ability score depending on class. Knack for Success +3% Critical Severity, Deflection and Gold Bonus
Tiefling – Bloodhunt +5% damage to targets below half health. Infernal Wrath when received damage 10% chance to apply Infernal Wrath. Effect reduces outgoing damage of the target by 5%
Drow – Honed Defenses +5% Deflect Severity. Darkfire when attacking a foe you have a 5% chance to apply Darkfie. Effect reduces the target’s Defense by 5%
Dragonborn – Draconic Heritage +5% incoming healing. Dragonborn Fury +3% Critical Strike and Power
Metallic Dragonborn – Dragonborn Fury +3% Critical Strike and Power. Metallic Ancestry +3% incoming healing +3% Maximum Hitpoints
Aasimar – Celestial Superiority +2% Power, Outgoing Healing, Incoming Healing, Defense, and Maximum Hitpoints. Celestial Presence +2% maximum hitpoints to nearby party members, does not stack with itself.
Gith – Gith Endurance +5% Stamina Regen. Gith Advantage +5% Combat Advantage
Moon Elf – Moon Elf Resilience +10% Control Resistance. Wanderlust +3% Action Point Gain and Stamina Gain
Renegade Drow – Honed Defenses +5% Deflect Severity. Faerie Fire when attacking a foe 5% chance to apply Faerie Fire. Effect reduces target defense and outgoing damage by 3%

Here’s the link back to the original updated information in the Neverwinter Forums:

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